A–Z
48 entries in the review build
AquaAqua seldom stray far from water.species.aqua · discoveredAttack, nest combat and defenceCombat depends on reach, timing and the decision to stay or flee.mechanic.combat · alwaysAutonomous behaviourA free slime follows no script; it continually weighs competing needs.mechanic.autonomy · alwaysBatBats sleep in caves, wake together and sometimes pursue prey to the surface.species.bat · discoveredBoarSlow on an ordinary path, but hardy and much faster in flight.species.boar · discoveredCarcasses and decayBodies left behind become food and leave a temporary poisonous trace as they decay.resource.corpse · discoveredCrystalsCrystals feed Gloom and are also notable deposits underground.resource.crystal · discoveredDangerous slime lightAqua's glow can harm light-sensitive Gloom even underground.mechanic.bioluminescence · discoveredDeerDeer cross the forest calmly, but quickly break away from pursuit when threatened.species.deer · discoveredDesertA hot, dry biome and the home of Magma.biome.desert · discoveredDesert hareRenewable desert prey whose escape relies on short saving bursts rather than sustained speed.species.desert_prey · discoveredEntering and diggingAn entrance connects places; it is not merely a hole in the ground.guide.enter_descend · alwaysEscorting, following and gatheringAn escort is a moving group with a leader, not a rigid formation.mechanic.escort · alwaysExploration and safer routesExploration reveals the world; safety is learned through experience.guide.exploration · alwaysFighting and leading a groupOne order can begin an encounter; the group must see it through.guide.combat · alwaysForestA densely grown habitat with food and wildlife scattered among its clearings.biome.forest · discoveredForest birdSmall and wary, the forest bird leaves danger behind faster than almost any other animal.species.grouse · discoveredForest hareA swift forest animal that flees early and seldom remains easy prey.species.rabbit · discoveredFounding a nestIt begins with an entrance. Not yet a queen.guide.nest_foundation · alwaysFoxA restless forest dweller that avoids slimes without being part of their usual prey.species.fox · discoveredGetting started: slime, camera and timeA colony is not led from a distance. Your view follows one of its creatures.guide.getting_started · alwaysGloomGloom live with darkness, and every careless step into the light has a cost.species.gloom · discoveredGlowing CaveThe Glowing Cave is the home biome of Gloom.biome.glowing_cave · discoveredMagmaMagma follow warmth and prey, two resources that can both move.species.magma · discoveredMushroomsMushrooms are natural food shared by all four slime species.resource.mushroom · discoveredNectar and the founding reserveNectar is an investment in further nests, not food for immediate hunger.mechanic.nectar · alwaysNectar veinsUnderground nectar veins mature again and replenish a colony's reserve.resource.nectar_deposit · discoveredNeeds, health and retreatNeeds describe sustenance; energy describes the strength available for action.mechanic.needs · alwaysNests, stores and entrancesA nest connects a queen, her local stores and a particular burrow.mechanic.nests · alwaysNutrition points and food parcelsNutrition points measure usable food, not the form in which it was found.mechanic.nutrition_points · alwaysPheromones and danger memoryScent trails are passing clues. They replace neither perception nor orders.mechanic.pheromones · alwaysPicking up, carrying and putting downEach slime has one cargo slot.guide.pick_up_drop · alwaysPoison sourcesNatural poison sources keep their surroundings permanently toxic.resource.poison_source · discoveredPoisoningPoison can harm slimes without immunity and briefly prevent their needs from recovering.mechanic.poison · discoveredPortalsPortals connect separate underworlds.mechanic.portal · discoveredQueen and offspringEach queen is the living centre of a particular nest.mechanic.queen · alwaysRatA rat is no rival for a nest, but a roaming predator of immense strength.species.rat · discoveredReading dominance and time of dayThe orb in the upper band combines the colonies' relative strength with a clock for the current day–night cycle.guide.dominance · alwaysRotting woodRotting trunks feed Undead and make the cycle of decay visible.resource.decayed_wood · discoveredSunlight damageFor Gloom, bright sunlight is not merely unpleasant but life-threatening.mechanic.sun_damage · discoveredSustaining a colonyGrowth begins with routes, stores and a living queen.guide.colony_growth · alwaysSwampWater, soft ground and water lilies make the swamp a natural home for Aqua.biome.swamp · discoveredThe surface: light, rain and territoryThe surface changes sustenance and sight long before it blocks a route completely.mechanic.overworld · alwaysThe underworld and shaft diggingBelow the surface, paths are not merely revealed; they must actually be cut from the rock.mechanic.underground · alwaysUndeadUndead find food and shelter where decay begins for other slimes.species.undead · discoveredUndead GroveDecay, poison sources and rotting wood shape the home biome of Undead.biome.undead · discoveredWarning pheromoneMarks dangerous routes that autonomous slimes avoid where possible.mechanic.warning_pheromone · alwaysWater liliesWater lilies are a special natural food source for Aqua.resource.lily · discovered






