Guide
8 entries in the review build
Entering and diggingAn entrance connects places; it is not merely a hole in the ground.guide.enter_descend · alwaysExploration and safer routesExploration reveals the world; safety is learned through experience.guide.exploration · alwaysFighting and leading a groupOne order can begin an encounter; the group must see it through.guide.combat · alwaysFounding a nestIt begins with an entrance. Not yet a queen.guide.nest_foundation · alwaysGetting started: slime, camera and timeA colony is not led from a distance. Your view follows one of its creatures.guide.getting_started · alwaysPicking up, carrying and putting downEach slime has one cargo slot.guide.pick_up_drop · alwaysReading dominance and time of dayThe orb in the upper band combines the colonies' relative strength with a clock for the current day–night cycle.guide.dominance · alwaysSustaining a colonyGrowth begins with routes, stores and a living queen.guide.colony_growth · always





