Fighting and leading a group

One order can begin an encounter; the group must see it through.

A small escort in combat with one member withdrawing

Double-clicking a suitable target sends the controlled slime towards it to attack. [Q] calls nearby members of its species into an escort; with an enemy in the right context, this becomes a joint attack. [R] dismisses the escort.

Staying close

Escorts defend members nearby, but pursue enemies only a limited distance from their leader. If the group moves away, they return. A fight thus remains tied to the led group instead of scattering the entire escort across the map.

Attacking nests

A queen is the centre of a particular nest. Her death ends its normal births. Other nests of the same species may survive; losing a queen is therefore grave, but does not automatically end the whole faction.