Carcasses and decay

Bodies left behind become food and leave a temporary poisonous trace as they decay.

A collapsed slime carcass among fallen leaves

After combat, hunting and the natural death of many wild animals, a body remains in the world. Carcasses thus join several cycles: for Magma, the result of a hunt and a possible meal; for Undead, sought-after carrion; for other slimes, at first an obstacle or sign of past danger.

Finite nutrition

Size and origin determine how much food a body contains. Magma and Undead can eat where it lies; Undead may also pick up carrion and carry it to the nest as a food parcel. Magma do not hunt every animal that leaves a carcass: foxes and forest birds too can enter this cycle through age or violence.

What remains after the body

An unused carcass decays over time. A toxic trace forms where it lay, threatening other species and briefly favouring Undead. Unlike a natural poison source, the trace fades again; rain speeds that process. Even an empty tile can therefore still show what died there for a while.

By morning, the body was gone. In the toxicity view, its shape still lay on the ground like a pale shadow.