Forest
A densely grown habitat with food and wildlife scattered among its clearings.

Forest plate · Dense vegetation leaves only narrow foraging routes open.
Abundance among the narrow paths
The forest looks abundant, yet its riches seldom lie in one place. Mushrooms grow among trees and clearings, animals move through the undergrowth, and water interrupts some direct routes. Foraging paths are shaped not only by distance, but by the narrow passable corridors between large plants. Its temperate baseline climate asks less immediate adjustment of known slimes than desert heat, poisonous water or the muted light of the Glowing Cave.
Wildlife that does not return
Hares, deer, boars, foxes and forest birds alternate between wandering, resting and short sprints. They flee danger; rain and time of day shift their resting periods. Not all are prey for Magma, but every known forest animal can leave a carcass after hunting, combat or old age. Vanished forest populations are not automatically replaced in the same world. Over a long settlement, the forest can grow noticeably quieter.
Mushrooms after rain
Mushrooms are natural food shared by all slime species. Their regrowth does not begin with a visible counter for each mushroom: damp periods first build up growth potential. Only when a shower ends can new groups appear on suitable free ground near trees. A harvested forest therefore recovers in waves rather than steadily.
After the rain, six new mushrooms stood by the old trunk. The day before there had been only damp earth.
Beneath the roots
Nectar veins may lie in the forest's shared underworld. They belong to no single nest and mature again after harvest. Reaching them requires an entrance and a safe chain of transport through that same underground network. Nectar satisfies no hunger; it enters a separate reserve for queens and new foundations.
Paths, weather and traces
Rain raises humidity and makes many animals rest more often. At the same time, warning trails and other fading traces disappear faster. Dense vegetation can turn a nearby source into a long detour; water, large plants and occupied tiles determine which destinations can actually be reached. The forest is rich, but not equally accessible everywhere. A newly found clearing is useful only if a route remains open between the find, the carriers and the nest.









