Autonomous behaviour
A free slime follows no script; it continually weighs competing needs.

Between tasks, a slime assesses its surroundings, needs and current orders. Immediate flight takes priority over combat; combat over hunting and foraging; meeting a critical need over aimless wandering. A useful journey already underway is not abandoned at every small change.
Memory without omniscience
Local food trails lead searchers towards productive sources. Empty destinations lose priority for a while. Experiences of danger belong to each colony, and the camera does not reveal unknown places to the AI.
Withdrawal
Very low energy sends a free slime towards a safe place to rest. A critical primary need or an immediate attacker can override this withdrawal. Ordinary work resumes after recovery.






